Fallout three where is the sniper rifle
The sniper rifle has a very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. At points in Small Guns, the scope has no sway at all. A crippled arm will result in severe sway while using the scope, regardless of the Small Guns skill level. Sniper rifles can cause the same result as the Bloody Mess perk even if the player character has not chosen that perk.
They are utilized best from high vantage point locations. The manual aim is usually more accurate especially at greater distances , but V. A headshot in V. For low-level enemies, they will usually be very easily killed in just one headshot, provided the gun is in good condition and the player character has a maxed-out Small Guns skill.
The sniper rifle can fire a total of about 83 rounds, the equivalent of 17 reloads, from full condition before breaking. Heavy use of this weapon will require merchant repairs due to the relative scarcity of these rifles.
Fallout Wiki Explore. Fallout games. Classic games Fallout Fallout 2 Fallout Tactics. Fallout Atomic Shop Apparel Bundles C. Emotes Icons Photomode S. Most of these weapons are fantastic and worth using, but some unique weapons are so strong that they are a must-have for any playthrough. From nuke launchers to electric swords, here are the best unique weapons in Fallout 3. This article contains spoilers for Fallout 3 and its related DLCs. Updated July 3, by Ritwik Mitra: It's genuinely surprising to see just how competent Fallout 3's combat system really is, especially when one takes into account the fact that the game was released over a decade ago!
Even now, roaming the Capital Wasteland feels as dynamic and entertaining as it felt in That being said, one has to admit that the combat of Fallout 3 can devolve into a clunky and frustrating mess at times To alleviate this concern, players can choose from a wide swath of the best weapons in Fallout 3.
These end up being complete game-changers when it comes to cranking the fun one experiences in combat all the way to the max! One of the most unique melee weapons in the game that incinerates enemies with a simple swing, the Shishkebab is a must-have for any player who wants their combat in Fallout 3 to be more What makes this weapon even more unique are the parts required to make it. The weapon requires a motorcycle gas tank, a motorcycle handbrake, a pilot light, and a lawnmower blade to be crafted.
The end result is a weapon that ignites enemies with every hit, which can transform combat into a comedic showcase as the Lone Wanderer sends people scampering in a bid to quench these flames. The Deathclaw Gauntlet is one of Fallout 3's best weapons that has attained a massive level of fame among the Fallout fandom as one of the most popular melee weapons in the series. The idea of using a severed Deathclaw hand as a makeshift weapon is easily one of the most novel and interesting ideas the franchise has played around with.
It should be no surprise that the Deathclaw Gauntlet is the strongest unarmed weapon in the game. With a fair bit of Luck — both literally and figuratively — the critical hits scored by this weapon will mean instant death for the majority of enemies that are unlucky enough to cross the Lone Wanderer's path.
Speaking of iconic weapons in the Fallout series, one can't fail to mention this mini-nuke launcher that's easily one of the most devastating weapons in the entire game by a country mile. The Fat Man is notorious amongst the Fallout fanbase due to its destructive capabilities. This weapon should only be used against a group of enemies who are further back. Trying to aim at close-range enemies will definitely spell the player's doom.
Using this weapon in VATS is not recommended either, since it'll end up missing the target more often than not. One of the most creative and best guns in Fallout 3, the Rock-It Launcher is a must-have for any player who might be feeling a bit of fatigue from Fallout 3's combat system. The fact that it allows players to fire off all the junk items in their inventory makes it even more useful as a weapon.
The only problem with the Rock-It Launcher is that it can only be crafted, with no pre-made models available in the game. However, accumulating the materials for this weapon is more than worth it due to the sheer entertainment value afforded by this weapon.
Mothership Zeta is one of the best DLCs for Fallout 3, allowing players to tackle otherworldly threats in an excellent expansion that bolsters the quality of the main game even further.
This add-on brings with it a ton of new weapons as well Watching the Lone Wanderer's enemies turn to ash with a few choice shots from Alien Disintegrator is enough to classify this as one of Fallout 3's unique weapons. While there's a fully automatic variant of this rifle as well — called the Destabilizer — the base form of this weapon is arguably superior. The Electro Suppressor might be the most underrated unique weapon in Fallout 3. Obtained during the Mothership DLC in the ship's engine room, the Electo-Suppressor is a unique stun baton that knocks enemies off their feet when it lands a critical hit.
It only has a critical multiplier of x1, but critical builds can still take full advantage of this weapon. A single critical strike knocks an enemy to the ground for two seconds, not taking into account the time it takes for an enemy to get back up. If you critically hit while an enemy is down, the stun timer resets. This allows critical builds to stunlock every enemy to death. Super Mutants, Deathclaws, virtually every enemy in Fallout 3 can be stunned with this weapon. While the Victory Rifle has a lower critical multiplier than its contemporaries, it more than makes up for that loss in damage with its tripled weapon durability and innate knockdown effect upon landing a critical hit.
Sniper rifles are in a great spot in Fallout 3, packing a serious punch along with solid critical stats. Knocking down targets with the Victory Rifle is rather common with the right build, making threats such as Deathclaws trivially easy to deal with.
Try to sneak around just to be on the safe side. User Info: Cturner Same here. Got mine off of Arkansas in the Minefield.
Gave him a taste of his own medicine Before you go, make sure you get the Minefield quest from Moira in Megaton for the survival guide. Cool, it appears that you usually have to get it off someone. I'm looking for Arkansas, I'll try him. User Info: aildefon. Right around Bethesda Offices West are raiders. One of them has a sniper rifle. Wait several in-game days and they'll respawn so you can get it again.
I got a sniper rifle off a raider on that elevated highway that passes by vault Maybe they are placed randomly when you start a new game. User Info: dirtyfools. There is a fairly large ruined overpass that you can see from the north edge of Springvale, the bandits are up on there. User Info: UltimateZ. I found an enemy I think he was a Raider, but he actually had a name, blonde hair and sunglasses and he had a sniper rifle. It was broken, unfortunately. I'm here to kick ass and play card games, and I'm all out of ass.
User Info: alphamanishigh. Theres a sniper rifle some ammo and aid items right outside megaton, on its north side, inside a hollowed out rock.
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